• Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
Sunday, March 22, 2026
Metaverse News Outlet
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
Metaverse News Outlet
No Result
View All Result
Home Latest News

Big XR News from Microsoft Ignite, Snap, Meta, and Valve

2023-11-21
in Latest News
0
Big XR News from Qualcomm, Apple, Meta, and Vuzix
189
SHARES
1.5k
VIEWS
Share on FacebookShare on Twitter

This month could just prove that immersive business solutions will start seeing greater media hype in the next few months leading into 2024, CES, and beyond.

As 2024 continues to build up as perhaps another foundational year for XR, November is seeing major organisations unveil the last major updates of the year.

However, with 2024 shaping up to be a monumental year for XR, with Microsoft, NVIDIA, Amazon, and Apple all putting major stakes and investments into the space, what companies do today could greatly influence the future of work.

While immersive technology will take many years to become ubiquitous in any shape, the current innovations and R&D pushed by major technology firms could shape years to come, depending on a vast range of factors.

Microsoft Ignite 2023: An Industrial Metaverse Showcase

Ignite 2023 took place online this week via an official digital portal, and at its Seattle location, Microsoft invited the general computing industry to participate and see the firm’s innovative workplace solutions from Copilot, Hololens, Teams, Mesh to Dynamics 365 Guides.

At Ignite, Microsoft announced plans to introduce new avatars and immersive spaces to its popular Teams application, widely used for workplace communications.

In January 2024, the avatars and spaces will be made available for general use through Mesh, a suite of no-code tools and integrated Unity features that will allow enterprise customers to create bespoke immersive spaces, such as employee events, training, tours, and product showcases.

Microsoft will provide additional details on the Mesh for enterprise service as the January 2024 general availability release approaches. Speaker enhancements, attendee engagement options and interaction are among the additional features that will be introduced next year.

In addition, Microsoft has announced updates to its Dynamics 365 platform, which utilizes AI, MR, IoT, and other cutting-edge technologies to provide users with new workplace opportunities, benefiting companies already that operate Microsoft Teams in their AR workflows and those that use Microsoft’s HoloLens 2 MR headset – as well as new players to the immersive tech space.

Microsoft is designing its Dynamics toolset to help businesses leverage AR and MR devices for industrial applications – just as Microsoft builds up its industrial Metaverse roadmap.

Microsoft noted at Ignite that frontline workers can access information such as work orders by communicating with Copilot through Microsoft Teams.

The firm is rolling out the features starting in early December this year for free. The service’s customers can also now access Dynamics 365 Guides and Dynamics 365 Remote Assistance to enable real-time collaboration through remote experts who can assist users through mobile devices or Microsoft HoloLens 2 headsets.

Microsoft believes that by leveraging these solutions, businesses can expand their field service operations while undergoing digital transformation and meeting the increasing demand for immersive solutions in the workplace.

Snap, Amazon Expand In-App AR eCommerce Opportunities.

On Tuesday, Amazon announced its partnership with Snap to conduct a trial for online shopping through the latter’s messaging app, following a recent agreement between the firms to leverage AR try-on services for smart glasses.

Snap, which has a daily user base of 363 million, will continue integrating these services, enabling its users to shop directly from Amazon on its social media platform with AR integration.

The firm saw little success with its AR hardware ambitions. However, by partnering with Amazon, who are themselves researching spatial computing, Snap can become a serious eCommerce solutions provider.

Ben Schwerin, Senior Vice President for Partnerships Snap, said:

With the combined innovation and technology between Snap and Amazon, we are unlocking exciting and fun new try-on experiences for hundreds of millions of Snapchatters. AR eyewear is just the first step in our partnership

Meta Quest for Business Launches

Meta Quest for Business is now available; following a series of reveals last month, Meta is debuting the service as a partial revamp following the firm offering a VR headset subscription service for enterprises closer to the Occulus era.

The Menlo Park-based firm is officially launching its enterprise-grade XR device management and distribution hub to support enterprise end-users in leveraging Meta Quest 2, 3, and Pro devices. Moreover, Meta Quest for Business helps clients distribute devices and applications across a team.

Meta Quest for Business is now available for enterprise end-users in supported regions like the United States and the United Kingdom. Meta also offers Shared Mode and Support Plus as add-ons for the service.

One of the most noteworthy aspects of the Meta Quest for Business service is that it does not require a Meta account for workers to participate, which has been a concern for some in the past. Because with the Shared Mode feature purchase, workers can join without needing a Meta account.

Is a New Valve XR Headset in Development?

This week, Valve Designer Lawrence Yang gave details about a new XR headset when talking about the firm’s latest mobile gaming device: Steam Deck OLED.

The comments noted how Valve acknowledges the overlap of mobile computing technology between the Steam Deck OLED and an XR headset, suggesting simultaneous development or research.

Yang explained:

Obviously, there’s a lot of overlap from technology pieces that we can use; wireless streaming is very applicable to VR. That benefitted Steam Deck as well in improving the wireless experience. But also from just establishing relationships with part suppliers, hardware partners, and that kind of stuff. The SteamVR team and the Steam Deck team work together. There’s a lot of inoculation of ideas, parts and technologies.

Moreover, Yang says that many hardware decisions inform Valve in designing its next XR headset, such as the miniaturisation of computing, “just like Steam Deck is learning a bunch of stuff from controllers and VR, future products will continue to learn from everything we’ve done with Steam Deck,” Yang stated.

Yang also noted that Valve doesn’t “have anything to announce today in terms of a VR other than we are still working on VR, and we’re still pushing forward on it.”

Source link

Tags: BigIgniteMetaMicrosoftNewsSnapValve
Share76Tweet47
Previous Post

Meta’s Nick Clegg Calls Out Educators and Enterprise

Next Post

Ubisoft teams up with Animoca Brands on Web3 metaverse Mocaverse

Related Posts

Meta and Mark Zuckerberg Didn’t Lose $80 Billion on the Metaverse

Meta and Mark Zuckerberg Didn’t Lose $80 Billion on the Metaverse

2026-03-21
0

Nearly five years ago, Mark Zuckerberg told us the future was the metaverse — an idea that seemed to involve...

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

2026-03-20
0

In 2021, Facebook renamed itself "Meta" because it was the first part of the word "metaverse." This is fitting because...

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

2026-03-19
0

Take-Two Interactive Software Inc. (NASDAQ:TTWO) is one of the best metaverse stocks to buy according to analysts. On March 4,...

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

2026-03-19
0

This week on Uncanny Valley, hosts Brian Barrett and Zoë Schiffer discuss the highlights from Nvidia’s annual developer conference, and...

Meta backtracks on decision to end Horizon Worlds VR fans speak up

Meta backtracks on decision to end Horizon Worlds VR fans speak up

2026-03-19
0

Pavlo Gonchar| SOPA Images | Lightrocket | Getty ImagesA day after announcing that it will be shutting down Horizon Worlds...

Load More

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
Top 5 Biggest Metaverse Crypto Projects for 2022

Top 5 Biggest Metaverse Crypto Projects for 2022

2022-01-16
Why Are Photographic Avatars Vital for Work in the Metaverse?

Why Are Photographic Avatars Vital for Work in the Metaverse?

2022-01-02
YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

2022-11-01

Gateway to the Metaverse | Monthly Memos from Hrish Lotlikar

2022-01-04
Someone paid 450k to be Snoop Dogg’s virtual neighbour

Someone paid 450k to be Snoop Dogg’s virtual neighbour

0
Metaverse Land On Solana Is Also Gaining Value Rapidly

Metaverse Land On Solana Is Also Gaining Value Rapidly

0
Snoop Dogg Sandbox Sale Goes Live Today!

Snoop Dogg Sandbox Sale Goes Live Today!

0
Metaverse Land Sales Are Flying

Metaverse Land Sales Are Flying

0
Meta and Mark Zuckerberg Didn’t Lose $80 Billion on the Metaverse

Meta and Mark Zuckerberg Didn’t Lose $80 Billion on the Metaverse

2026-03-21
Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

2026-03-20
Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

2026-03-19
‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

2026-03-19

Metaverse News Outlet

Our mission is to bring you the latest metaverse news and help you learn about the metaverse. It doesn't matter if you're a metaverse beginner or a metaverse noob, we've got you covered. Be sure to check out our Learning Zone to find out how you can join the metaverse if you want to get involved.

Categories

  • Cryptocurrency and NFT
  • Latest News
  • Learning Zone
  • Virtual Worlds

Recent Posts

  • Meta and Mark Zuckerberg Didn’t Lose $80 Billion on the Metaverse
  • Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?
  • Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory

© 2018 Metaverse News Outlet.