• Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
Wednesday, May 27, 2026
Metaverse News Outlet
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
Metaverse News Outlet
No Result
View All Result
Home Virtual Worlds

Bain & Company: Young Gamers Gearing Up for the Metaverse

2022-08-30
in Virtual Worlds
0
Bain & Company: Young Gamers Gearing Up for the Metaverse
189
SHARES
1.5k
VIEWS
Share on FacebookShare on Twitter

New research from global consultancy Bain & Company has revealed that young gamers are priming themselves for the metaverse, spending more time and money on their preferred platforms.

According to the research, 13-17-year-olds prefer spending their time playing video games above all other forms of entertainment, including social media.

Interestingly, around 50% of younger gamers said they would rather attend school events in the metaverse.

Moreover, half of the young gamers who took part in the research said they would rather play with their friends online than in real life.

“There has been a lot of buzz, and plenty of confusion, among the business community on what the metaverse is and how it will shift commerce and life into the digital realm,” said Andre James, Global Head of Bain & Company’s Media & Entertainment Practice. “Meanwhile, young gamers have been paving the future of the metaverse. They have adopted to metaverse-style games, often preferring to socialize with friends in games more than in person. They are increasingly comfortable with virtual reality, so even those that don’t currently play in the metaverse are likely to do so in the future.”

The metaverse has been a highly contested topic lately, with so much venture capital pouring into the future of our internet. The metaverse constitutes a far more immersive and seamless version of the internet that we enjoy today.

There has been much debate about how the metaverse is going to look, feel, and be experienced – indeed how it will be controlled in the future.

Despite this, there are no doubts about what will dominate the metaverse – and that’s going to be video games.

The video games market was valued at $195.65 million last year and is expected to expand at a compound annual growth rate (CAGR) of 12.9% from 2022 – 2030, as per Grand View Research.

Games developers have been working feverishly to create more immersive, social platforms which empower gamers to build, create, connect and even own.

“The preferences and demands of gamers are changing, especially as the thin line between the digital and real worlds recedes,” said Samer Bohsali, Partner at Bain & Company Middle East. “The metaverse has attracted many young gamers who are looking for an immersive experience, which allows them to socialize and become active creators in the game.”

“The importance of this virtual space has not just gained interest from young gamers, but also from governments of cosmopolitan countries. Therefore, cities like Dubai have recently announced its metaverse strategy and its prediction to add $4 billion to its economy and 42,000 virtual jobs by 2030.”

Different demographics have different needs

Image Credit: Homunkulus28/Getty

Metaverse companies will need to adapt their strategies to cater for different demographics, according to Bain.

For example, the research found that 56% of younger gamers said they were comfortable paying to unlock features that improve their performance in a game, while many older players were not.

Furthermore, young gamers are more likely to play online games to compete with friends, family, and strangers, compared with adult gamers, who tend to play for fun and are more likely to play solo.

Besides, the demand for social experiences in the metaverse, like concerts, sporting events, work, and commerce, will continue to grow.

Building fun and immersive experiences that are social, multiplatform, and customizable would be a winning strategy for the younger gamers.

In addition, Bain revealed that long-term player engagement will be dominated by games that can scale and have a world, and community, that exists beyond the actual game.

Source link

Tags: BainCompanyGamersgearingMetaverseyoung
Share76Tweet47
Previous Post

Singapore state investor leads $100M round for crypto firm Animoca: Report

Next Post

Organizations bring Africa, Costa Rica and Ukraine to the Metaverse to raise awareness

Related Posts

Shane discord chat (15th Feb ’24)

Shane discord chat (15th Feb ’24)

2025-07-25
0

Shane dropped in Earth 2 Official Discord for a quick-chat today after several weeks. Find below key take-aways and chat...

Earth 2 launches Yellow Energy rewards for Content Creators

Earth 2 launches Yellow Energy rewards for Content Creators

2025-07-25
0

A quiet release of a new feature, which is pending an announcement, has generated a sense of excitement among the...

E2V1 early access announced, Shane chats in discord

E2V1 early access announced, Shane chats in discord

2025-07-24
0

Earth 2 has made some very significant announcements/ statements with respect to the pre-alpha launch of their 3D world. To...

Earth 2 Whitepaper Summary | E2.News

Earth 2 Whitepaper Summary | E2.News

2025-07-24
0

Earth 2 released its much awaited Whitepaper today. While it's a 33 page document we have summarized below the most...

New E2V1 Footage, Shane comments

New E2V1 Footage, Shane comments

2025-07-24
0

A few days earlier, Shane Isaac - CEO Earth 2 released unofficial footage of Earth 2's Work-in-progress 3D world on...

Load More

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
Top 5 Biggest Metaverse Crypto Projects for 2022

Top 5 Biggest Metaverse Crypto Projects for 2022

2022-01-16
Why Are Photographic Avatars Vital for Work in the Metaverse?

Why Are Photographic Avatars Vital for Work in the Metaverse?

2022-01-02
YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

2022-11-01

Gateway to the Metaverse | Monthly Memos from Hrish Lotlikar

2022-01-04
Someone paid 450k to be Snoop Dogg’s virtual neighbour

Someone paid 450k to be Snoop Dogg’s virtual neighbour

0
Metaverse Land On Solana Is Also Gaining Value Rapidly

Metaverse Land On Solana Is Also Gaining Value Rapidly

0
Snoop Dogg Sandbox Sale Goes Live Today!

Snoop Dogg Sandbox Sale Goes Live Today!

0
Metaverse Land Sales Are Flying

Metaverse Land Sales Are Flying

0
5 Major Companies Owned By Meta

5 Major Companies Owned By Meta

2026-05-24

First Look at Pettichat, the Qwen-Powered AI Collar That Puts Words to Your Pet’s Barks and Meows

2026-05-24
Google to Launch Android XR Glasses in The Fall

Google to Launch Android XR Glasses in The Fall

2026-05-21
Meta Is Getting Blunt About Cutting Workers to Fund Other Spending

Meta Is Getting Blunt About Cutting Workers to Fund Other Spending

2026-05-20

Metaverse News Outlet

Our mission is to bring you the latest metaverse news and help you learn about the metaverse. It doesn't matter if you're a metaverse beginner or a metaverse noob, we've got you covered. Be sure to check out our Learning Zone to find out how you can join the metaverse if you want to get involved.

Categories

  • Cryptocurrency and NFT
  • Latest News
  • Learning Zone
  • Virtual Worlds

Recent Posts

  • 5 Major Companies Owned By Meta
  • First Look at Pettichat, the Qwen-Powered AI Collar That Puts Words to Your Pet’s Barks and Meows
  • Google to Launch Android XR Glasses in The Fall

No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory

© 2018 Metaverse News Outlet.