• Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
Friday, March 20, 2026
Metaverse News Outlet
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
Metaverse News Outlet
No Result
View All Result
Home Latest News

Designing the metaverse: Challenges and questions

2022-07-24
in Latest News
0
Designing the metaverse: Challenges and questions
189
SHARES
1.5k
VIEWS
Share on FacebookShare on Twitter

Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.


The opportunities within the metaverse are truly vast, with entertainment, gaming, publishing and even fast food and luxury brands experimenting to get a piece of the expected $800 billion market. We’ve only just begun to scratch the surface of what can occur in Web3, as concerts in Fortnite and Roblox become more common and consumers spend very real money on dressing their avatar in Gucci. While the possibilities of what we can do in the metaverse are endless, the way the metaverse is designed from a UX perspective needs to be a key focus on making the metaverse a place for all to feel comfortable and accessible.

The metaverse carries some unique challenges from a design, content and UX perspective that does not exist anywhere else. Designers working in this nascent industry have the opportunity to create benchmarks for how the metaverse is designed and accessed going forward. Here are some of the main design challenges of creating content and access in the metaverse. 

UX challenges

The metaverse brings the unique challenge of needing to communicate using voice commands and physical gestures, including eye tracking. Our current experience using voice through Siri and Alexa is just a small part of what UX can and should be in the metaverse. Currently, we don’t have any day-to-day experience that lives in a VR world where you can interact with both gestures and voice. I predict the industry will need to standardize voice and hand gestures early on; otherwise, the usability of the different experiences will be extremely hard. For context, when we first began working with mobile phones and the early days of apps, gestures and hand movements were first introduced. Today in 2022, we all know how to ‘scroll to refresh’ and ‘pinch to zoom’ thanks to the standardization of mobile gestures which provides a common ground for all apps, and acts as an anchor for the user. Without this standard common ground, using each app would require the user to learn not only its structure but also how to interact with it.

Designing in the metaverse also has no limits related to size environments such as screen size. This means designers will have no boundaries and can create in both 2D and 3D perspectives. Designers will need to sharpen their storyboarding skills to create experiences where users can move inside objects or change their surroundings. As an extension, storytelling will advance as stories can become more complete and complex, leaving less room for the imagination to fill in the blanks. Users can explore the world, hear the voices, as if they are truly experiencing it live. For example, a visitor in the metaverse that may typically just read an article or watch a video about their favorite athlete can now actually ‘be’ alongside them to experience being in a game or being inside their childhood home recreated in the metaverse. This brings an entirely new way to experience stories. 

Avatar design

The avatars themselves will need to be designed and bring up a number of design questions.  How human or cartoon-like should they be? Too-human avatars are at times deemed creepy and make us feel unease, as expressed by the term “uncanny valley,” which illustrates the relationship between human-like robotic objects and our emotional response. Will the avatars represent our alter egos? Will they be diverse enough and truly representative? 

Facial expressions and hand gestures will also need to be considered. Much can be conveyed with a facial expression, even where you’re not talking. Are there different expressions available for when you are listening, thinking or daydreaming? 

Building trust in design

The entire meta-world currently belongs to the gaming and entertainment industry but will need to expand, led by design, if we want to broaden the experience for others. But do we want to live in this world and spend hours every day conducting our businesses there? Designers will need to act as more than just advocates to make sure that this new world is comfortable and safe. Dark UX patterns, malicious in nature, will be much more destructive and the cognitive load can be overwhelming.

As mentioned above, one of the design challenges will be to move to an unlimited size world. Designers will need to determine if the experiences will appear on top of our reality as AR, or if users will step into a different world entirely as VR. The possibilities are endless. But designers must also be cautious of dark patterns that can emerge, which can trick users into doing something they aren’t intending to. As in the early days of Web2 with crowded websites and ads everywhere, there is the potential that disguised ads among other dark patterns can be mine traps in the metaverse, working to break the trust bond between the platform and the user. Even if we are able to avoid the dark patterns, the metaverse may still have elements continually pop into view, making it difficult to concentrate on a single action.

Obviously, the real world won’t cease to exist once the metaverse is more commonplace. And adoption won’t be from 0 to 100, but more gradual. Just like when we started creating experiences for mobile, we will need to ask ourselves – what is the value of the experience? How do we treat the metaverse experience? Is it a replica of the product in the real world or maybe an extension? Or is it something else entirely? 

Michal Turjeman is VP Design at Minute Media.

DataDecisionMakers

Welcome to the VentureBeat community!

DataDecisionMakers is where experts, including the technical people doing data work, can share data-related insights and innovation.

If you want to read about cutting-edge ideas and up-to-date information, best practices, and the future of data and data tech, join us at DataDecisionMakers.

You might even consider contributing an article of your own!

Read More From DataDecisionMakers

Source link

Tags: challengesdesigningMetaversequestions
Share76Tweet47
Previous Post

Medicine and the metaverse: New tech allows doctors to travel inside of your body

Next Post

Yuga Labs ‘inappropriately induced’ BAYC investors: Class action

Related Posts

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

2026-03-20
0

In 2021, Facebook renamed itself "Meta" because it was the first part of the word "metaverse." This is fitting because...

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

2026-03-19
0

Take-Two Interactive Software Inc. (NASDAQ:TTWO) is one of the best metaverse stocks to buy according to analysts. On March 4,...

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

2026-03-19
0

This week on Uncanny Valley, hosts Brian Barrett and Zoë Schiffer discuss the highlights from Nvidia’s annual developer conference, and...

Meta backtracks on decision to end Horizon Worlds VR fans speak up

Meta backtracks on decision to end Horizon Worlds VR fans speak up

2026-03-19
0

Pavlo Gonchar| SOPA Images | Lightrocket | Getty ImagesA day after announcing that it will be shutting down Horizon Worlds...

Meta’s Pivot From VR Is Happening. Too Bad Glasses Aren’t Ready for This Moment

Meta’s Metaverse App for VR Is Staying Open, Barely

2026-03-19
0

Meta's biggest swing at creating a social network for VR looked like it was dying a quick death in June....

Load More

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
Top 5 Biggest Metaverse Crypto Projects for 2022

Top 5 Biggest Metaverse Crypto Projects for 2022

2022-01-16
Why Are Photographic Avatars Vital for Work in the Metaverse?

Why Are Photographic Avatars Vital for Work in the Metaverse?

2022-01-02
YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

2022-11-01

Gateway to the Metaverse | Monthly Memos from Hrish Lotlikar

2022-01-04
Someone paid 450k to be Snoop Dogg’s virtual neighbour

Someone paid 450k to be Snoop Dogg’s virtual neighbour

0
Metaverse Land On Solana Is Also Gaining Value Rapidly

Metaverse Land On Solana Is Also Gaining Value Rapidly

0
Snoop Dogg Sandbox Sale Goes Live Today!

Snoop Dogg Sandbox Sale Goes Live Today!

0
Metaverse Land Sales Are Flying

Metaverse Land Sales Are Flying

0
Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

2026-03-20
Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

2026-03-19
‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

2026-03-19
Meta backtracks on decision to end Horizon Worlds VR fans speak up

Meta backtracks on decision to end Horizon Worlds VR fans speak up

2026-03-19

Metaverse News Outlet

Our mission is to bring you the latest metaverse news and help you learn about the metaverse. It doesn't matter if you're a metaverse beginner or a metaverse noob, we've got you covered. Be sure to check out our Learning Zone to find out how you can join the metaverse if you want to get involved.

Categories

  • Cryptocurrency and NFT
  • Latest News
  • Learning Zone
  • Virtual Worlds

Recent Posts

  • Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?
  • Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse
  • ‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory

© 2018 Metaverse News Outlet.