• Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
Friday, March 20, 2026
Metaverse News Outlet
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory
No Result
View All Result
Metaverse News Outlet
No Result
View All Result
Home Latest News

Haptic gloves for Quest 2 are a small step toward VR you can touch

2022-01-14
in Latest News
0
Haptic gloves for Quest 2 are a small step toward VR you can touch
189
SHARES
1.5k
VIEWS
Share on FacebookShare on Twitter
senseglove-nova-vr-haptic-gloves

The Senseglove Nova haptic gloves are developer-focused, but they show the very beginnings of what future VR accessories could be.


Scott Stein/CNET

My very first attempt at trying home VR haptic gloves was awkward. I stretched a pair of knitted gloves over my hands, adjusting little plastic tips, delicately screwing in holsters on the backs of large, plastic battery packs. I slotted Oculus Quest 2 controllers into slots over my gloves. Then, for a few minutes I was picking up robotic parts, pushing buttons and pulling levers in VR — and in a weird way, I felt little cables pulling back on my fingers, almost like puppet strings. I felt a clicking sort of resistance, as my fingers brushed a virtual soda can and crushed it. I could feel a semblance of what I was doing with my fingers.

The Senseglove Nova haptic gloves I wore are absolutely not for everyday Quest 2 owners. First of all, the gloves cost about $5,000. And second, they don’t work with any of the Quest’s ordinary apps and games. I had to sideload a demo app made to work with the gloves, which could be Bluetooth paired to the Quest 2 after I put it in developer mode. The gloves are primarily designed for Windows VR and AR headset users, but can also work with Quest headsets.

Get the CNET Windows Report newsletter

Get smarter with the latest Microsoft news, reviews and advice on Windows PCs. Delivered Wednesdays.

But the gloves bring up one of the weirdest challenges in VR right now: How do new controls evolve to become something everyone can find useful and actually get work done with?

senseglove-nove-closeup-haptic-gloves

You can see how the little cables cause resistance and haptic feedback, along the backs of my fingers.


Scott Stein/CNET

VR extensions for your hands

The current VR landscape is filled with fun gaming headsets that can’t be worn for very long, equipped with controllers that look like game console gamepads for your wrists. The Quest 2 controllers are what most VR controllers look like and — while they have analog sticks, buttons, and even track a bit of finger motion — they’re made for games and maybe fitness, not work. Hand tracking without controllers already works with the Quest 2 and some other VR and AR headsets, but without any physical inputs, precise controls are still hard to pull off. Microsoft’s Hololens 2, years old already, only uses hand tracking. Its designer, Alex Kipman, sees physical feedback like vibration as a necessary next step.

Facebook parent company Meta feels the same way and has already detailed future research efforts to make wrist-worn haptic feedback wristbands that can sense neural inputs, as well as larger-scale haptic gloves that use air bladders to create a sense of touch. Companies like HaptX already make advanced haptic gloves that create a variety of pressure sensations, but the gloves cost tens of thousands of dollars. I’ve never tried HaptX gloves (I hope to). The Senseglove Nova is the closest I’ve gotten so far.

senseglove-nova-packaging

Unpacking the Senseglove Nova gloves at home.


Scott Stein/CNET

The Senseglove Nova brings the cost down (relatively) and they’re wireless, something that other larger-scale haptic gloves aren’t. They use a combination of little cords that pull back on my fingers as I move them, simulating resistance and vibrations that feel like the buzzes on any smartwatch, phone, or game controller. The gloves arrived in a little briefcase, delivered to my house. They’re weird, a little bulky, with a few hand-fastening clips. They feel like ski gloves with battery packs and hardware knitted in.

The gloves still require VR controllers to add proper motion sensing: The Quest 2 controller brackets I added are like little plastic loops that the Touch controllers slide onto. The gloves feel a little heavy and weird with the controllers on. Also, setting things up properly and launching the app means taking the gloves off and on, or asking someone for help.

senseglove-nova-hand-vr-haptic-gloves

Controller adapters are needed for tracking on Oculus and Steam VR, which bulks the handwear up a bit.


Scott Stein/CNET

Does it feel like touching things? Sort of, not really, sometimes

As I reach out to grab objects in the app, it’s a familiar feeling based on my previous Oculus experience — after all, plain hand tracking does similar stuff. The difference happens when I make contact with virtual things. I feel a pulling on my fingers, like a puppeteer pulling my finger’s marionette strings back. Plus, a clicky sort of vibration. It can either feel glitchy, or like making contact. The synchronization with in-world objects isn’t always perfect in my brief demo.

It doesn’t feel like I can “feel” the edges of things, or the nuance of an object. If I were blindfolded, I’d have no idea what any of these sensations even meant. It’s designed now to be more of a helpful feedback system for the otherwise sensation-free world of hand tracking. Using the Quest controllers for tracking also improves the tracking accuracy over using in-headset cameras to look for your fingers and hands.

senseglove-nova-vr-haptic-gloves-2

The gloves next to a Quest 2 plus Quest controllers: a bunch of gear!


Scott Stein/CNET

How will anything get better soon?

In VR, my biggest concern for things like “work” or using headsets as a type of monitor-extension for my computer is… can things get better than those clunky controllers? Putting them down and swapping to hand tracking works, but isn’t ideal. 

Companies like HTC have wrist-worn Vive Wrist Trackers coming this year that will work to enhance hand tracking in VR, but they’re designed for business use and don’t have any vibrating haptics. Facebook/Meta’s wrist trackers for AR/VR may still be years away. Using experimental work apps like Horizon Workrooms, which admirably tried to map my laptop keyboard and display into VR, can work… sometimes.

Haptic gloves are a VR dream as old as the 90s cyberpunk books I read as a kid, or every Ready Player One-alike VR future utopia/dystopia. That said, I was fine with taking the gloves off again after a few minutes of demoing, gently wiggling my fingers out of the knitwear, careful of the spaces between the plastic and cables. We’re not there yet. But devices like the Senseglove Nova are showing the struggles still ahead in finding the right way to figure it all out.

Source link

Tags: glovesHapticQuestsmallsteptouch
Share76Tweet47
Previous Post

Nike and Adidas Are Dipping Toes Into the NFT Market. The Sneakerheads Are Into It.

Next Post

Mike Tyson Backs Solana NFT Project TheDreamChain

Related Posts

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

2026-03-20
0

In 2021, Facebook renamed itself "Meta" because it was the first part of the word "metaverse." This is fitting because...

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

2026-03-19
0

Take-Two Interactive Software Inc. (NASDAQ:TTWO) is one of the best metaverse stocks to buy according to analysts. On March 4,...

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

2026-03-19
0

This week on Uncanny Valley, hosts Brian Barrett and Zoë Schiffer discuss the highlights from Nvidia’s annual developer conference, and...

Meta backtracks on decision to end Horizon Worlds VR fans speak up

Meta backtracks on decision to end Horizon Worlds VR fans speak up

2026-03-19
0

Pavlo Gonchar| SOPA Images | Lightrocket | Getty ImagesA day after announcing that it will be shutting down Horizon Worlds...

Meta’s Pivot From VR Is Happening. Too Bad Glasses Aren’t Ready for This Moment

Meta’s Metaverse App for VR Is Staying Open, Barely

2026-03-19
0

Meta's biggest swing at creating a social network for VR looked like it was dying a quick death in June....

Load More

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
Top 5 Biggest Metaverse Crypto Projects for 2022

Top 5 Biggest Metaverse Crypto Projects for 2022

2022-01-16
Why Are Photographic Avatars Vital for Work in the Metaverse?

Why Are Photographic Avatars Vital for Work in the Metaverse?

2022-01-02
YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

YouTube’s Primetime Channels bring streaming movies and TV into the YouTube app

2022-11-01

Gateway to the Metaverse | Monthly Memos from Hrish Lotlikar

2022-01-04
Someone paid 450k to be Snoop Dogg’s virtual neighbour

Someone paid 450k to be Snoop Dogg’s virtual neighbour

0
Metaverse Land On Solana Is Also Gaining Value Rapidly

Metaverse Land On Solana Is Also Gaining Value Rapidly

0
Snoop Dogg Sandbox Sale Goes Live Today!

Snoop Dogg Sandbox Sale Goes Live Today!

0
Metaverse Land Sales Are Flying

Metaverse Land Sales Are Flying

0
Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?

2026-03-20
Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse

2026-03-19
‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

2026-03-19
Meta backtracks on decision to end Horizon Worlds VR fans speak up

Meta backtracks on decision to end Horizon Worlds VR fans speak up

2026-03-19

Metaverse News Outlet

Our mission is to bring you the latest metaverse news and help you learn about the metaverse. It doesn't matter if you're a metaverse beginner or a metaverse noob, we've got you covered. Be sure to check out our Learning Zone to find out how you can join the metaverse if you want to get involved.

Categories

  • Cryptocurrency and NFT
  • Latest News
  • Learning Zone
  • Virtual Worlds

Recent Posts

  • Mark Zuckerberg’s Metaverse Failed. but What If It Hadn’t?
  • Take-Two Interactive Software Inc. (TTWO) Builds Momentum in Gaming and the Metaverse
  • ‘Uncanny Valley’: Nvidia’s ‘Super Bowl of AI,’ Tesla Disappoints, and Meta’s VR Metaverse ‘Shutdown’

No Result
View All Result
  • Home
  • Latest News
  • Cryptocurrency and NFT
  • Virtual Worlds
  • Learning Zone
  • Videos
    • News
    • Learn
  • FAQ
  • Directory

© 2018 Metaverse News Outlet.