
McDannald is CEO of Environments, an interior-design-turned-software company building so-called immersive work experiences in virtual reality, and it’s testing its own product. Five employees work in the virtual office, each with their own avatar that looks (kind of) like them. The company takes care to make employee avatars resemble their human counterparts only to a point — too lifelike, and they get creepy. Too abstract, and the whole thing starts to feel unprofessional, McDannald said. Employees marking work anniversaries have tiny, celebratory icons above their avatars’ heads, like in the computer game “The Sims.” McDannald can walk over to an employee’s virtual desk and check in at any time. Despite the ramped-up opportunity for managerial oversight, she said no employees have objected.















